Blending fishing with Gothic horror and Lovecraft is a fine hook, but Dredge is too defined by simple loot-and-upgrade rhythms to reel you in.

Among the critters you’ll draw from the deepest depths of direful fishing sim Dredge is the snailfish, an unhappy sea sausage which, as the game’s encyclopaedia explains, starts to implode as it’s reeled up into a tortuously low-pressure world. It’s a fleeting reminder that being transported from abyss to surface is always a transformation. Beautiful aquatic creatures become abominations, crushed and deformed by the vicious operating parameters of a reality they aren’t built for.

Dredge reviewPublisher: Team17Developer: Black Salt GamesPlatform: Played on XboxAvailability: Out 30th March 2023 on PC (Steam), PlayStation, Xbox and Nintendo Switch

In Dredge’s case, they acquire right angles, each lush 2D fish illustration the core of a clump of blocks, which must be slotted into a cargo hold represented as an expandable grid. It’s a bloodless short-cutting of real-world commercial fish processing, where creatures are hacked up into tradeable morsels on the deck before they’ve even finished suffocating. Smaller critters like the snailfish (which doesn’t in fact implode here, despite the description) fill a couple of squares, and are easily plugged into gaps between your ship’s engine or headlamps and the hull. Chunkier hauls like sharks form awkward, rectilinear Christmas trees of fins and jaws: cramming in more than one is always a challenge, but perhaps if you reshuffle your mackerels a bit, you’ll magically make room.

This touch of spatial puzzling lends Dredge’s fishing expeditions their difficulty curve as much as the threats that roam the game’s 19th century archipelago by night. Each voyage is sort of like deliberately filling up the board in Tetris, risking a game-over only to clear multiple lines in one fell swoop when you drop your catch off at the market. It’s the One Clever Mechanic at the heart of a 10-hour game of fishquests and upgrading, which is disquieting in many ways but seldom as actively, rewardingly horrific as it might seem at first.

Dredge begins with your character – a saltwater cousin of Darkest Dungeon’s granite-faced Ancestor – piloting aimlessly through the fog. Following the inevitable shipwreck, you wake on the dock of Greater Marrow, a neat little woodpile of shipyards and markets below a candy-striped lighthouse. The mayor immediately loans you a new tub and enlists you as official town fisherman. What happened to the previous fisherman? Where is all this bizarre mist coming from? And why is the lighthouse keeper giving you stinkeye? Oh, no need to worry about all that, for a few hours at least. Just cast your line!

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